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creation_de_personnage [2017/11/30 16:14] rablof [FAQ] |
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- | ====== Règles ====== | ||
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- | * Règles standard de création de personnage (Core Rulebook) | ||
- | * lvl 1 | ||
- | * 1000 po | ||
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- | ===== Background ===== | ||
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- | === VF === | ||
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- | L’aventure commence sur la Station d' | ||
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- | === VO === | ||
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- | The Dead Suns Adventure Path starts on Absalom Station, the gigantic space station that occupies the former orbit of the sun’s now-vanished third planet, Golarion. Absalom Station is the administrative and cultural center of the Pact Worlds, and now serves as the system’s primary home of humanity. The player characters should have some sort of connection with the Starfinder Society, either as new members or as prospective applicants (at the very least, the PCs should have a good reason to ally themselves with the Society), and have come to Absalom Station to find work. The PCs don’t need to be acquainted with one another yet; they’ve all made arrangements to meet a dwarven Starfinder named Duravor Kreel in Docking Bay 94. Kreel has promised to show them around the station, help them get settled, and facilitate their membership into the Starfinder Society. The adventure assumes that the PCs are all passengers on the shuttle Okimoro, which has just arrived at Absalom Station, landing in Docking Bay 94. | ||
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- | ---- | ||
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- | ===== FAQ ===== | ||
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- | **Les personnages commencent à quel niveau, quelle quantité de crédit etc… ?** | ||
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- | Les PJ commencent avec le standard du Core Rulebook et au Niveau 1 | ||
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- | //STEP 8: BUY EQUIPMENT\\ | ||
- | At 1st level, your character has 1,000 credits to spend on armor,\\ | ||
- | weapons, and other supplies (though your GM may give you\\ | ||
- | alternative instructions for how to choose your gear). Armor\\ | ||
- | and weapons are often the most important—keep in mind that\\ | ||
- | your character’s class determines the types of weapons and\\ | ||
- | armor that she is proficient with. Your character’s weapon\\ | ||
- | determines the damage she can deal in combat, while armor\\ | ||
- | affects her Energy Armor Class (EAC) and Kinetic Armor Class\\ | ||
- | (KAC)—see Step 9 for more on Armor Class. Additionally, | ||
- | are other staples that can help your character during play. For\\ | ||
- | more on the equipment available and how much it costs, see\\ | ||
- | Chapter 7.// | ||
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